☰ Show TOC

Part 3: Gamification in Elderly Care

Questions 21 to 25

Choose the correct letter, A, B or C.

21 What surprised Liam most about Dr. Thorne’s recent study?

A the dropout rate

B the age of participants

C the length of the sessions

22 Chloe believes the biggest challenge with gamification in care homes is

A the initial cost.

B staff training.

C internet connectivity.

23 Regarding the “Meadowbrook Trial”, both students agree that

A it needs more funding.

B the sample size was too small.

C the results were exaggerated.

24 What are they going to include in their presentation introduction?

A a video clip

B a brief quiz

C a personal story

25 Who will they interview next week?

A a game developer

B a care home manager

C an elderly player

Questions 26 to 30

What primary benefit does each of the following games provide?

Choose FIVE answers from the box and write the correct letter, A-G, next to Questions 26 to 30.

Primary Benefits

A improves balance

B enhances spatial memory

C encourages social interaction

D increases hand-eye coordination

E reduces anxiety

F boosts vocabulary

G helps cardiovascular health

Games

26 MindTrek ……………………………………………

27 EchoStep ……………………………………………

28 GardenBreeze VR ………………………………

29 MemoryLane ………………………………………

30 RhythmRider ………………………………………