Part 1: Second-Hand Cars
Section 1
Question 1-10
Complete the notes below.
Write ONE WORD AND/OR A NUMBER for each answer.
| Second-hand Cars |
| Example Maximum price: $ 4300 |
| Cars Available Noda ( silver ) • One 1 ………………………… is broken Comina (white) • Used to belong to the 2 ……………………… Telsta (orange) • It’s an 3 ………………………… model • Has got new 4 …………………………. Abrada (red) • Only 5 ………………… years old Other Information Garage address: 6 …………………… Road, Mitchell Day/Time: on 7 ……………………….. at 9:30 am Ask for: 8 ………………….. Smith Parking available: outside the 9 ……………………… What to bring: 10 ……………………….( for a test drive) |
Part 2: Urban Farming Talk
Section 2
Questions 11-20
Questions 11-16
Choose the correct letter, A, B or C
The Middletown Urban Farming Scheme (MUFS)
11 Who founded the Middletown Urban Farming Scheme?
A university specialists
B business people
C town planners
12 What was the original reason for starting the MUFS?
A to encourage more efficient land use
B to help lessen CO2 emissions
C to improve people’s eating habits
13 For the coming year, the MUFS will focus on recruiting members from
A schools
B companies
C community centres
14 What kind of information is available from members of the MUFS committee?
A practical gardening tips
B plant science
C location of local garden sites
15 What are provided by the MUFS for the physically disabled?
A soil and compost
B containers for plants
C gardening tools
16 According to school teachers, what has been an unexpected advantage of the MUFS?
A its usefulness as an aid for teaching science
B its contribution to reducing costs of school meals
C its help i encouraging community pride among students
Question 17-20
What free goods or services are offered by each of the following providers?
Choose FOUR answers from the box and write the correct letter A-F next to quesions 17-20
Free goods or services
A fertilisers
B cooking lessons
C advice on soil
D eat-to-keep-fit course
E use of a greenhouse
F market stalls
Providers
17 city hospital ……………………………………
18 local government ……………………………….
19 university ……………………………..
20 supermarket ……………………………..
Part 3: Walking and Creativity
Section 3
Questions 21-30
Questions 21-26
Choose the correct letter, A, B or C
Research on the effect of walking on creativity
21 Daniel mentions the research about walking and creativity to Katie because
A she has read it too
B what she says reminds him of it
C he thinks she might like to do similar research
22 In the experiments, researchers compared participants’ creativity when walking and then
A sitting
B running
C listening to music
23 Daniel says that in each experiment, there was a different
A type of control group
B pattern of activities
C way of selecting participants
24 Daniel thinks the experiment with words is
A biased in favour of certain people
B a good indicator of creativity
C open to personal interpretation
25 What is Katie and Daniels attitude to the experiment on focused thinking?
A they are doubtful about its aims
B they are confused by its methods
C they are cautious about its conclusions
26 Katie thinks that the best way forward is to consider
A whether other types of exercise affect creativity
B the cause of the improvement n creativity
C how the results can be applied to creativity in real life
Questions 27-30
What is the main physical benefit of each the following walking situations?
Choose FOUR answers from the box and write the correct letter, A-G, next to questions 27-30
Physical benefits
A improved balance
B greater stamina
C better eyesight
D lower blood pressure
E regular sleeping pat
F stronger bones
G weight red
Walking situations
27 walking with thin-soled footwear …………………………….
28 walking in the mountains ……………………………
29 walking for the elderly ………………………..
30 walking long distances …………………………
Part 4: Games techniques in business
Section 4
Questions 31-40
Complete the notes below.
Write ONE WORD ONLY for each answer.
| Gamification What is it? • The use of gaming techniques in non-game situations • In business, it is frequently used for 31 ………………………….. • Uses people’s desire to win a reward • Not a new idea, e.g. incentive schemes were first used by 32 …………………………….. Uses • To get online 33 ………………………….. Quickly • To persuade people to change their 34 …………………………………….. • For training purposes, e.g. simulators used by 35 ………………………. and town planners Successful examples • official campaigns – Australian government: to encourage people to 36 ……………………….. more – overseas local authority: to reward drivers for not speeding • Health – a staircase at a station that worked like a 37 ………………………….. – a game that helps recovery when old people hurt their 38 ………………………….. in a fall Things to consider • It’s important for gamification to be 39 …………………………………. • Need to think about the laws regarding 40 …………………….. |

